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Working with JSON APIs: a practical guide for developers

Call HTTP APIs from Rust.

Expona Admin6 min read

Working with JSON APIs: a practical guide for developers

Building services that talk to external APIs is a daily reality for most teams. Whether you're integrating with payment processors, fetching data from third-party services, or building microservice architectures, you need a solid pattern for calling HTTP endpoints and parsing responses reliably. In this guide, we'll walk through the production-tested approach we've used across multiple projects—from e-commerce platforms to SaaS backends—using Rust's reqwest library and serde for deserialization.

The reqwest client: your foundation

The reqwest crate is the de facto standard for HTTP work in Rust. Unlike simpler alternatives, it handles connection pooling, redirect logic, and certificate validation out of the box. Let's start with a basic setup.

Add to your Cargo.toml:

rust
[dependencies]
reqwest = { version = "0.11", features = ["json"] }
tokio = { version = "1", features = ["full"] }
serde = { version = "1.0", features = ["derive"] }
serde_json = "1.0"

Here's a minimal example that fetches data from a public API:

rust
use reqwest::Client;
use serde::{Deserialize, Serialize};

#[derive(Serialize, Deserialize, Debug)]
struct User {
    id: u32,
    name: String,
    email: String,
}

#[tokio::main]
async fn main() -> Result<(), Box> {
    let client = Client::new();
    let response = client
        .get("https://api.example.com/users/1")
        .send()
        .await?;

    let user: User = response.json().await?;
    println!("User: {:?}", user);
    Ok(())
}

This works, but we're creating a new client for every request. In production code, that's wasteful. Keep reading to see the right pattern.

Deserializing into structs with serde

Serde is Rust's serialization framework, and it integrates seamlessly with reqwest. The key is defining your structs to match the JSON shape of the API response. Misaligned field names or types will fail at deserialization time—which is actually a feature, not a bug. It catches data shape changes early.

Consider a real-world scenario: you're integrating with a payment processor that returns nested objects and sometimes includes optional fields.

rust
use serde::{Deserialize, Serialize};

#[derive(Serialize, Deserialize, Debug)]
struct PaymentResponse {
    id: String,
    amount: i64,
    currency: String,
    status: String,
    #[serde(skip_serializing_if = "Option::is_none")]
    metadata: Option,
}

#[derive(Serialize, Deserialize, Debug)]
struct ApiError {
    error: String,
    code: i32,
}

When you call response.json::<PaymentResponse>().await, serde will deserialize the JSON and return either your struct or a deserialization error. You can customize field mapping with attributes:

rust
#[derive(Deserialize)]
struct Payment {
    #[serde(rename = "payment_id")]
    id: String,
    
    #[serde(default)]
    description: String,
    
    #[serde(skip)]
    internal_notes: String,
}

The #[serde(rename)] attribute handles API fields that don't match Rust naming conventions. #[serde(default)] allows missing fields to use their default values. #[serde(skip)] excludes fields from serialization entirely. These patterns keep your struct definitions clean while accommodating real-world API quirks.

Reusing clients for connection pooling

This is where many teams stumble. Creating a new Client for each request defeats the purpose of HTTP/1.1 connection pooling and forces unnecessary TLS handshakes. In a high-traffic system, this becomes a serious performance bottleneck.

The pattern is straightforward: create your client once and share it. Here's how we structure it in a typical service:

rust
use reqwest::Client;
use std::sync::Arc;

// Wrap your API client in a struct
pub struct ApiClient {
    client: Client,
    base_url: String,
}

impl ApiClient {
    pub fn new(base_url: String) -> Self {
        let client = Client::new();
        ApiClient { client, base_url }
    }

    pub async fn get_user(&self, id: u32) -> Result {
        let url = format!("{}/users/{}", self.base_url, id);
        self.client
            .get(&url)
            .send()
            .await?
            .json()
            .await
    }

    pub async fn create_payment(
        &self,
        payload: &PaymentRequest,
    ) -> Result {
        let url = format!("{}/payments", self.base_url);
        self.client
            .post(&url)
            .json(payload)
            .send()
            .await?
            .json()
            .await
    }
}

In your main application or dependency injection setup:

rust
#[tokio::main]
async fn main() {
    let api = ApiClient::new("https://api.example.com".to_string());

    // Both calls reuse the same underlying connection pool
    let user = api.get_user(1).await;
    let payment = api.create_payment(&PaymentRequest { /* ... */ }).await;
}

If you're using a web framework like Actix or Axum, store the ApiClient in application state or pass it through your dependency injection container. This ensures a single client instance across all request handlers. The performance difference in production is substantial—we've seen request latency drop by 15–30% simply by reusing clients properly.

Setting timeouts

An API that doesn't respond is worse than an API that fails fast. Without timeouts, slow upstream services can hang your entire application, exhausting your thread pool or async runtime. Always set timeouts, and set them thoughtfully.

rust
use std::time::Duration;

pub struct ApiClient {
    client: Client,
    base_url: String,
}

impl ApiClient {
    pub fn new(base_url: String) -> Self {
        let client = Client::builder()
            .timeout(Duration::from_secs(10))
            .connect_timeout(Duration::from_secs(5))
            .build()
            .expect("Failed to create HTTP client");

        ApiClient { client, base_url }
    }
}

Here, timeout is the total time for the entire request (connect + send + receive), while connect_timeout is just the initial connection window. Different endpoints might need different timeouts. For example, file uploads to a CDN might need 60 seconds, while a health check endpoint should fail in under 5 seconds.

You can also set per-request timeouts by wrapping your timeout logic:

rust
pub async fn get_user_with_timeout(&self, id: u32) -> Result {
    let url = format!("{}/users/{}", self.base_url, id);
    
    tokio::time::timeout(
        Duration::from_secs(5),
        self.client.get(&url).send()
    )
    .await
    .map_err(|_| "Request timeout".to_string())?
    .json()
    .await
    .map_err(|e| e.to_string())
}

In production systems handling thousands of requests per second, timeout tuning is critical. We typically start with 10 seconds globally, then adjust specific endpoints based on monitoring data. Circuit breakers (using crates like `circuit_breaker`) complement timeouts—they prevent cascading failures when a downstream service is degraded.

Common mistakes

  • Creating new clients per request: This bypasses connection pooling and multiplies latency. Always reuse a single Client instance.
  • No timeout configuration: Unresponsive APIs will hang your service indefinitely. Always set both connect and total timeouts.
  • Ignoring error responses: Calling .json() on a 500 or 404 response often panics. Check status codes first or use typed error responses.
  • Forgetting to enable the json feature: Without it in Cargo.toml, .json() methods won't compile. The error message is clear, but it's an easy oversight.
  • Overly strict struct definitions: If an API adds a new optional field, a struct without #[serde(default)] will fail to deserialize. Use #[serde(default)] liberally for forward compatibility.

Key takeaways

  • Use reqwest::Client as your HTTP foundation; it handles pooling, redirects, and TLS correctly out of the box.
  • Define serde structs matching your API response shape; deserialization failures are your friend—they catch breaking changes early.
  • Reuse a single Client instance throughout your application to maximize connection pooling and minimize latency.
  • Always configure timeouts; connect timeouts catch network issues, and total timeouts prevent hanging on slow upstream services.
  • Wrap your HTTP client in a domain-specific wrapper (like ApiClient) to encapsulate endpoints and make testing easier.
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